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The paper from Mathias Poulsen and Christos was accepted to the
4th European Conference on Game Based Learning
The Danish School of Education, University of Aarhus, Copenhagen, Denmark
The conference take place 21-22 October 2010

Abstract from the conference paper:

In the widening field of Game Based learning, games are included and addressed in many different ways. In this paper, the authors explore the possibility of using games to strengthen students’ digital literacy and more specifically their reflective understanding of video games, which we label ludoliteracy by adopting the term from José P. Zagal.
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More about the conference:
http://www.academic-conferences.org/ecgbl/ecgbl2010/ecgbl10-home.htm


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VITAE Project HandbookGAMEiT project handbook "... include games in education: "what if we could make educational learning contexts as compelling as do games?"

VITAE Project Handbook "GAMEiT was build on a pedagogic model from the VITAE project.

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